Gamer Theory by McKenzie Wark

Gamer Theory by McKenzie Wark

Author:McKenzie Wark [Wark, McKenzie]
Language: eng
Format: epub
ISBN: 9780674025196
Publisher: Harvard University Press
Published: 2009-06-30T00:00:00+00:00


COMPLEX

(on Deus Ex)

[176]

THERE ARE four ways in which the topology of gamespace can come to an end and be superseded by a new topos—at least according to the game Deus Ex: Invisible War. (If you’ve played this game, you may know there is also a fifth ending, of which protocol demands the withholding until the puzzle of the other four endings unlocks its significance.) In the game, your character has to choose between aiding the victory of one of four organizations, all of which are at odds with one another, and each of which has its own idea of how to realize a permanent atopia beyond gamespace, a topos beyond topology. Working backward from these four endings, one can plot the backstory not just of Deus Ex but of the military entertainment complex—at least as it can be understood from within the game, from within The Cave itself.*



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